Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish
- Explore browser-based, editable, interactive Playground samples
- Create GPU-based resources using the Node Material Editor - no shader code required
- Extended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projects
The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more.
By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
What You Will Learn:
- Use Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browser
- Design and integrate compelling and performant 3D interactive scenes with a web-based application
- Write WebGL/WebGPU shader code using the Node Material Editor
- Separate code concerns to make the best use of the available resources
- Use the Babylon.js Playground to tightly iterate application implementation
- Convert a web application into a Progressive Web Application (PWA)
- Create rich, native-ready graphical user interfaces (GUIs) using the GUI Editor
Who this book is for: